
Increases Isaac's damage whenever he takes damage, up to six times. Grants one filled Red Heart container, restores 4 Red Hearts, and increases speed by 0.3. Grants one Red Heart Container, one Soul Heart, and one Black Heart. Spawns a large orbital familiar that blocks enemy shots and deals 30 damage per second to enemies. When hit, spawns a quickly orbiting attack fly similar to Forever Alone for the current room that deals high damage. Collecting additional copies gives it the ability to shoot Charm tears, then chase enemies to deal contact damage, then deal even more contact damage. Upon death, Isaac will respawn as ? in the previous room, with 3 Soul Hearts.Ĭreates an orbital familiar. Heals 1 additional Red Heart.Īfter Isaac is damaged, a trail of red creep will be left behind him until he leaves the current room.
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Upon death, he will respawn in the previous room with full health, after which 1up! will disappear. Grants Isaac one Red Heart container and fully restores Isaac's health. The following items cannot be found while playing as Tainted Lost. The new item chosen is not guaranteed to have quality over 2. Items with a quality value of 2 or less have a 20% chance of being rerolled when encountered as Tainted Lost. The second mechanic uses the item quality system. Examples of this include Treasure Map and The D6. Not all items tagged " offensive" are particularly offense-oriented items.

Dry Baby from a skull), or from Soul of Lilith. Super Pride dropping Dead Cat) will never be dropped.ĭisallowed items can only appear by using Spindown Dice, as set drops from props (ex. These items will be rerolled, and items that are set drops from mini-bosses (ex. This disallows items that it can't take advantage of, similar to The Lost's Birthright, but it also prevents many powerful defensive items, such as Dead Cat and Holy Mantle, from naturally spawning. The first mechanic makes it so that any items that are not tagged " offensive" cannot be naturally encountered while playing as Tainted Lost. Tainted Lost has two mechanics that determine what items it can encounter. Taking one item as a deal will cause the others in the room to disappear. To offset the lack of Holy Mantle and limited defensive options, all cards that spawn have roughly a 10% chance of being turned into a Holy Card.īeating Delirium with The Lost is not required for Tainted Lost to obtain the Holy Card, or for Holy Cards to spawn during the run.Īs with The Lost, Devil Room items and Black Market items can be taken for free, but will be presented as a choice. Certain items will be automatically rerolled while playing as Tainted Lost, including most defense-oriented items (see Item Exclusion). It also starts with a 1.3x damage multiplier, giving it higher starting damage and making most damage ups more powerful.

Like the Lost, Tainted Lost has flight and spectral tears, but no health and dies from any damage taken. Tainted Lost is just like the Lost, but instead of Holy Mantle, it starts with a Holy Card it also does not start with the Eternal D6.
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Tainted Lost is unlocked by reaching Home and using the Red Key, Cracked Key, or Soul of Cain to access a special room in one of the walls while playing as the Lost.

Tainted Lost is a character added in The Binding of Isaac: Repentance.
